![]() ![]() Now that I have all three tools set up, I can switch between them just by changing the value of the tool line of the or section. ![]() You can do this either with your editor, or on the command line.Using Git for version control in a Unity project requires a small amount of initial setup, but it can all be done quickly using the command-line client. ![]() This article covers initializing a new project using Git with Large File Storage (LFS) to handle the substantial number of binary files required by game development. Note: I'll be using the Git command-line client (MinTTY) for Windows for the rest of the article. There's a minimal amount of configuration required when using Git in a Unity project. The following settings are the default in newer versions of Unity, but it's still worth a quick check to make sure they're configured correctly. The Version Control setting simply ensures that the. meta files that Unity creates alongside all asset files and directories are not hidden on disk. The command-line Git client will still find these files, but making them visible will ensure that other clients don't have issues finding them. The Asset Serialization setting ensures that Unity stores its asset files as text instead of binary. This makes merging changes possible and allows Git to store changes as smaller deltas instead of a full copy of the file to save storage space. ![]()
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