![]() ![]() The web standard is therefore available to all software developers without restrictions or licensing conditions. ![]() While Flash is presented as a proprietary software under the control of Adobe, HTML5 is developed and documented openly and independently by an international panel. Two arguments stand in the foreground: HTML5 has the status of an open web standard and operates without additional plugins. The general shift from Flash to HTML5 has several causes. As a market leader, Google could finally push Adobe Flash out of the internet for good. Flash content should be activated manually only if a website runs with it exclusively. Already from Chrome version 55, which was released in December 2016, Google made clear that it would like to use HTML5 only. In the foreseeable future, Flash will only play a minor role in Chrome. According to the developers, 90% of all Flash content on the web is processed in the background without any added value for the user - primarily in the context of web analysis. The team cited security gaps as well as stability problems as its justification. In August 2016, Chrome developers announced that Flash content, which loads in the background of the browser, is blocked by default from version 53. A clear sign that the unloved technology is most likely destined to soon disappear from the Google world. ![]() Since September 2015, the Flash plugin is disabled by default in Google browsers and Chrome users are required to actively confirm that they want to play the corresponding content. Like other browser manufacturers, Google also restricts Adobe Flash support. More and more website operators began offering mobile versions without Flash content and making videos and animations available in HTML5 format instead. Instead of continuing to implement an outdated technology, Apple announced the alignment of the mobile operating system iOS with the Flash alternative HTML5.Īdobe, on the other hand, saw primarily business motives behind Apple’s decision but had to accept that the popularity of the Apple devices meant that things had changed. Flash is an impeding layer between platform and programmer.The Flash standard is not suitable for touch devices.Flash significantly reduces the battery life of mobile devices.Nearly all video content is also available in the modern H.264 format.Adobe Flash is a closed, proprietary software.In his Essay “ Thoughts on Flash", the Apple founder cited six arguments as to why Flash would not be supported on Apple’s mobile devices: Three years later, Steve Jobs followed up with a personal explanation of this decision. ![]() The company received vast amounts of ridicule and resentment from both developers and users for this move. With the iPhone in 2007, Apple presented not only the first modern smartphone with touchscreen technology, it was also the first popular web-enabled device that refused to use the quasi-standard Flash. This development was promoted using popular video portals - mainly YouTube, which used a Flash plugin for a long time. In the early years of the 21 st century, Flash dominated almost the entire net when it came to animated advertisements, interactive live tickers, menus, mini-games, or video players. The most popular distribution was Adobe’s in-house Flash Player. On the user side, SWF files require the implementation of an application programming interface (API), which is integrated into the web browser in the form of a plugin. But SWF doesn’t meet the criteria of an open standard. The specification of this format was released by Adobe as part of the Adobe Open Screen Project in 2008. This contains the Flash animation in a compressed binary form. For the creation of video games and applications for in-browser use, desktop computers, or mobile devices, Adobe developed the cross-platform runtime environment AIR (Adobe Integrated Runtime).įlash-based projects are delivered in the proprietary file format Shockwave Flash (SWF). A graphical approach is also offered by the Flash authoring environment Animate CC (formerly Flash Professional). Interactive Flash animation programming uses the object-oriented programming language ActionScript. Flash supports a bi-directional streaming of audio and video content - also in 3D since 2011 – and accepts user input via mouse, keyboard, microphone, and camera. The technology, originally developed by Macromedia, enables the animation of text and image elements to deliver videos, games, and interactive applications through a web browser. As a software platform for the production and display of interactive multimedia content, Adobe Flash changed the look of the internet. ![]()
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